Game With Hole Cards

 
  1. Game With Hole Cards Svg
  2. Game With Hole Cards Personalized
  3. Poker Game With Four Hole Cards
  4. Game With Hole Cards Game

Presidents And Assholes

Hello crossword solvers! Today let's find the answer to the clue Game with hole cards from the USA Today crossword. After we've gathered any other hints from the USA Today crossword puzzle and all possible helpful and relevant information from other sources, we are ready to solve the clue Game with hole cards.

Game Type: Card - P

Supplies:

  • Deck of cards
  • lots of ants

A hole puncher is a great tool to work on fine motor skills! As your child finds the matching letters around the alphabet card, have him/her use a hole puncher to 'punch' out the letters. We used a very simple hole punch for this activity, but there are so many fun hole punchers in various shapes to use, too! Aug 19, 2019 Texas Hold’em Poker is a casino type game where the objective is to win the best hand out of a group of players. Players are initially given two cards, called “hole” cards, that they hold throughout the game (hence the name). They then try to make the best five card hand out of their initial holes and five community cards.

Instructions

This sounds complicated, but really it's not. Deal the entire deck. Whoever has the 3 of Clubs starts the first game. Continue going clockwise, each player laying down a card, or cards, higher than the one played before (Aces low). Doubles beat singles, triples beat doubles, and quads beat triples. You have to play if you can.

A two clears the pile and the person who lays down the two lays down another (preferably their lowest card).

Threes reverse the order to counter-clockwise, then back if another 3 is laid down. If someone cannot play a card, they pass and take a drink. If no one can play on the last card (s) dealt, it clears and the person who no one could play on lays down another card, and you continue in order. The point is to be the first one to be out of cards, because that makes you the president. The last person out of cards is the asshole, and you can fill in the one's between (vice, secretary of whatever, it's up to you - be creative).

For the next game, whoever is the asshole has to deal that hand. As long as the asshole is dealing and hasn't picked up his cards, he is in control. He can make anyone drink as much as he chooses, especially for someone touching their cards before he does. But beware - as soon as the asshole touches his cards, everyone else is in charge of him because they have a higher rank.

The president gets to make a rule (my favorite is the one where you have to say '…in my vagina.' after you finish talking), and if someone forgets to honor the rule, they have to drink.

The asshole is in charge of clearing the cards (when someone lays down a 2 or no one can play) and as soon as someone realizes the cards need to be cleared, they start counting until the asshole clears the cards, and the asshole has to take that many drinks. Anyone higher than you (they got rid of all their cards before you last round) can tell you to drink, but if you are above them in the next round, you can get your revenge.

Keep playing until everyone is too drunk to figure out if a 7 beats a 5 and everybody wins!

Credit

Stephani

A pair of aces is the best pre-flop hand in Texas Hold'em Poker

In the poker game of Texas hold 'em, a starting hand consists of two hole cards, which belong solely to the player and remain hidden from the other players. Five community cards are also dealt into play. Betting begins before any of the community cards are exposed, and continues throughout the hand. The player's 'playing hand', which will be compared against that of each competing player, is the best 5-card poker hand available from his two hole cards and the five community cards. Unless otherwise specified, here the term hand applies to the player's two hole cards, or starting hand.

Game

Essentials[edit]

There are 1326 distinct possible combinations of two hole cards from a standard 52-card deck in hold 'em, but since suits have no relative value in this poker variant, many of these hands are identical in value before the flop. For example, AJ and AJ are identical in value, because each is a hand consisting of an ace and a jack of the same suit.

Therefore, there are 169 non-equivalent starting hands in hold 'em, which is the sum total of : 13 pocket pairs, 13 × 12 / 2 = 78 suited hands and 78 unsuited hands (13 + 78 + 78 = 169).

These 169 hands are not equally likely. Hold 'em hands are sometimes classified as having one of three 'shapes':


  • Pairs, (or 'pocket pairs'), which consist of two cards of the same rank (e.g. 99). One hand in 17 will be a pair, each occurring with individual probability 1/221 (P(pair) = 3/51 = 1/17).

Game With Hole Cards Svg

Alternative means of making this calculation
First Step
As confirmed above.

Game With Hole Cards Personalized

There are 1326 possible combination of opening hand.
Second Step
There are 6 different combos of each pair. 9h9c, 9h9s, 9h9d, 9c9s, 9c9d, 9d9s. Therefore, there are 78 possible combinations of pocket pairs (6 multiplied by 13 i.e. 22-AA)
To calculate the odds of being dealt a pair
78 (the number of any particular pair being dealt. As above) divided by 1326 (possible opening hands)

Poker Game With Four Hole Cards

78/1326 = 0.058 or 5.8%


  • Suited hands, which contain two cards of the same suit (e.g. A6). 23.5% of all starting hands are suited.

Probability of first card is 1.0 (any of the 52 cards)Probability of second hand suit matching the first:There are 13 cards per suit, and one is in your hand leaving 12 remaining of the 51 cards remaining in the deck. 12/51=.2353 or 23.5%


  • Offsuit hands, which contain two cards of a different suit and rank (e.g. KJ). 70.6% of all hands are offsuit hands

Offsuit pairs = 78Other offsuit hands = 936

It is typical to abbreviate suited hands in hold 'em by affixing an 's' to the hand, as well as to abbreviate non-suited hands with an 'o' (for offsuit). That is,

QQ represents any pair of queens,
KQ represents any king and queen,
AKo represents any ace and king of different suits, and
JTs represents any jack and ten of the same suit.

Limit hand rankings[edit]

Some notable theorists and players have created systems to rank the value of starting hands in limit Texas hold'em. These rankings do not apply to no limit play.

Sklansky hand groups[edit]

David Sklansky and Mason Malmuth[1] assigned in 1999 each hand to a group, and proposed all hands in the group could normally be played similarly. Stronger starting hands are identified by a lower number. Hands without a number are the weakest starting hands. As a general rule, books on Texas hold'em present hand strengths starting with the assumption of a nine or ten person table. The table below illustrates the concept:

Chen formula[edit]

The 'Chen Formula' is a way to compute the 'power ratings' of starting hands that was originally developed by Bill Chen.[2]

Game With Hole Cards
Highest Card
Based on the highest card, assign points as follows:
Ace = 10 points, K = 8 points, Q = 7 points, J = 6 points.
10 through 2, half of face value (10 = 5 points, 9 = 4.5 points, etc.)
Pairs
For pairs, multiply the points by 2 (AA=20, KK=16, etc.), with a minimum of 5 points for any pair. 55 is given an extra point (i.e., 6).
Suited
Add 2 points for suited cards.
Closeness
Subtract 1 point for 1 gappers (AQ, J9)
2 points for 2 gappers (J8, AJ).
4 points for 3 gappers (J7, 73).
5 points for larger gappers, including A2 A3 A4
Add an extra point if connected or 1-gap and your highest card is lower than Q (since you then can make all higher straights)

Phil Hellmuth's: 'Play Poker Like the Pros'[edit]

Phil Hellmuth's 'Play Poker Like the Pros' book published in 2003.

TierHandsCategory
1AA, KK, AKs, QQ, AKTop 12 Hands
2JJ, TT, 99
388, 77, AQs, AQ
466, 55, 44, 33, 22, AJs, ATs, A9s, A8sMajority Play Hands
5A7s, A6s, A5s, A4s, A3s, A2s, KQs, KQ
6QJs, JTs, T9s, 98s, 87s, 76s, 65sSuited Connectors

Statistics based on real online play[edit]

Statistics based on real play with their associated actual value in real bets.[3]

TierHandsExpected Value
1AA, KK, QQ, JJ, AKs2.32 - 0.78
2AQs, TT, AK, AJs, KQs, 990.59 - 0.38
3ATs, AQ, KJs, 88, KTs, QJs0.32 - 0.20
4A9s, AJ, QTs, KQ, 77, JTs0.19 - 0.15
5A8s, K9s, AT, A5s, A7s0.10 - 0.08
6KJ, 66, T9s, A4s, Q9s0.08 - 0.05
7J9s, QJ, A6s, 55, A3s, K8s, KT0.04 - 0.01
898s, T8s, K7s, A2s0.00
987s, QT, Q8s, 44, A9, J8s, 76s, JT(-) 0.02 - 0.03

Nicknames for starting hands[edit]

Game With Hole Cards Game

In poker communities, it is common for hole cards to be given nicknames. While most combinations have a nickname, stronger handed nicknames are generally more recognized, the most notable probably being the 'Big Slick' - Ace and King of the same suit, although an Ace-King of any suit combination is less occasionally referred to as an Anna Kournikova, derived from the initials AK and because it 'looks really good but rarely wins.'[4][5] Hands can be named according to their shapes (e.g., paired aces look like 'rockets', paired jacks look like 'fish hooks'); a historic event (e.g., A's and 8's - dead man's hand, representing the hand held by Wild Bill Hickok when he was fatally shot in the back by Jack McCall in 1876); many other reasons like animal names, alliteration and rhyming are also used in nicknames.

Notes[edit]

  1. ^David Sklansky and Mason Malmuth (1999). Hold 'em Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-22-1
  2. ^Hold'em Excellence: From Beginner to Winner by Lou Krieger, Chapter 5, pages 39 - 43, Second Edition
  3. ^http://www.pokerroom.com/poker/poker-school/ev-stats/total-stats-by-card/[dead link]
  4. ^Aspden, Peter (2007-05-19). 'FT Weekend Magazine - Non-fiction: Stakes and chips Las Vegas and the internet have helped poker become the biggest game in town'. Financial Times. Retrieved 2010-01-10.
  5. ^Martain, Tim (2007-07-15). 'A little luck helps out'. Sunday Tasmanian. Retrieved 2010-01-10.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Texas_hold_%27em_starting_hands&oldid=989142522'